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Mars, 2035. The daily wearout overtires the space’s station crew. The anger of one of the members arises, there is no other choice but to conceal it, in order to preserve the apparently cohesiveness of the team.
In our modern Moscow Karabas-Barabas has changed his image and name and opens a toy manufacturing factory. In the high-rise buildings from the "raw material" - old toys of all sorts and shapes - made two "innovative" unified model: the robot "Nibbler" for boys and doll "Glamushka" for girls. Mr. Baskara - so now to be called Carabas - sure that the future (and huge profits!) - is in his models.
The Rook made in 1974 is the establishment of sadeghi’s style in reference to Persian painting and miniature. The chess board act as witness to a game in progress. The players move their pieces until two kings remain and the game back to continue from the beginning which represent ongoing metaphor of political power games. The humorous piece of animation looks at the absurdity of war, politics and stance of society in between these notions.
A cowardly man is being scared by trolls underneath an old tree.
Flow invites you to surrender to the whims of the wind on a seemingly ordinary day, concealing within its turbulence a captivating night in the life of a woman, portrayed through the dance of air currents. The interplay of scents, warmth, respiration, and both natural and artificial gusts of wind, influenced by invisible forces, renders the imperceptible tangible. These atmospheric movements unveil a sequence of events inviting us to follow the woman on her meanderings, plunging us into a realm crafted entirely from air. However, as the storm subsides and the woman awakens from what transpires to have been a dream, her world is no longer the same.